Simulations vs Entertainment

My professor posed the following to us, and my answer follows:
"...write a post revolving around the difference between Simulations and Entertainment.  Come up with good examples of Simulations and Entertainment and tell the reader where you think there are similarities and where you think there are differences.  Moreover, can Simulations be a form of Entertainment?  Why or why not?  Are there examples supporting or denying this?"

A simulation is a system designed to mimic a real world setting, that in some way improves a skill of the player or players. Some examples of this would be chess, stratego, sim city, flight simulator, battle zone, simulators for the military, and many others.

Entertainment is something done for fun. There are countless examples some of which are Skyrim, Mass Effect, World of Warcraft, Starcraft, Dungeons and Dragons, Mechwarrior, Shadowrun, MegaMan, Super Mario Brothers, not to mention other forms of entertainment. For example books are a non-interactive form of entertainment, as are movies and different kind of shows. 

Some similarities for both entertainment and simulations are that both can come in the form of board games, and video games. Both can and should be fun, and challenging in varying levels. 

Some differences are that simulations must be based on real world where entertainment can be real or fantasy. Another difference is that simulations essentially help you grow and learn where in entertainment that doesn't matter.

I believe simulations can be a form of entertainment, because people have fun in varying methods. Although it may not b fun for everyone, playing first person shooters isn't fun for everyone either. That being said, the popularity of video games like Sim City, Flight Simulator, Rollercoaster Tycoon, Sport Manager games, The Sims, and countless more demonstrates that there is a market for simulations that are for entertainment as well.


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