Progress Report 10/8

Today has been spent on a couple different projects.

First my professor took a look at my Dice Game and essentially helped me change my roll button into a state machine system. I'm thinking of making my defense buildings small, simply because I can't fit that many of them on the screen without overlapping them a ton, which goes against the grain of having as many players as they want. I still have the code to create all the players into a ds_list but currently I have the attacking units represent the attacking players. I still have three weeks before this project is due so unless I am really swamped for the next three weeks I should be more than fine.

Second I started work on creating the prototype of a clicker game for 2D Game Scripting. If you've never played Cookie Clicker, don't. Its a highly addictive clicking game. I've warned you but here is the LINK if you are a glutton for addiction. Our game is supposed to be a clone of this game, there are many incarnations like it, some of which are pretty complex. My group and I came up with an idea to do a Villian clicker. I created the base item, what I think we'll have start as a dollar sign or money or something like that. I created both the base class "unit" and the base class "purchase" system. I entered a rudimentary value system in as well so right now it technically is an extremely poor game.

Now back to my Elevator Simulator for Simulation and Serious Game Design in UE4.

Comments

Popular Posts