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Showing posts from August, 2015

Finishing Javascript and "What do you have to lose?"

So I spent the afternoon yesterday pouring through the JavaScript tutorial on codeacademy. I managed to complete all of it however a few of the pieces were not as straight forward for me as I'd have liked. Maybe it was just me, but those that gave me the most difficulty I felt like the wording for the instructions was convoluted. Maybe I'll update this post with the specific ones that gave me the most difficulty but the Q&A forums turned out to be virtually no help at all. Perhaps I could have posted and a response would have helped however I didn't know how long that would have taken so I just tinkered with it until I figured out the slight intricacy that was needed.
To show off my achievements I have earned I've provided a link to the achievements page of my profile: https://www.codecademy.com/users/arrayRockstar32094/achievements If only they had C++ on there I would absolutely be going through that tutorial. Sadly though I don't think any of the other tuto…

Simulations vs Entertainment

My professor posed the following to us, and my answer follows:
"...write a post revolving around the difference between Simulations and Entertainment.  Come up with good examples of Simulations and Entertainment and tell the reader where you think there are similarities and where you think there are differences.  Moreover, can Simulations be a form of Entertainment?  Why or why not?  Are there examples supporting or denying this?"

A simulation is a system designed to mimic a real world setting, that in some way improves a skill of the player or players. Some examples of this would be chess, stratego, sim city, flight simulator, battle zone, simulators for the military, and many others.

Entertainment is something done for fun. There are countless examples some of which are Skyrim, Mass Effect, World of Warcraft, Starcraft, Dungeons and Dragons, Mechwarrior, Shadowrun, MegaMan, Super Mario Brothers, not to mention other forms of entertainment. For example books are a non-interact…

Learning JavaScript

I have now put in a solid hour or two into JavaScript from code academy so far. It's going relatively well as I've completed roughly 33% of the material. Of course this is the easiest of the material so far and I've encountered a couple parts that took me a bit to get through. I need to remain focused and I'll be able to get through it by next week for sure.I have to say the JavaScript program is actually pretty good for being free. It covers a lot of materials and although it is different from GML, it is similar enough for most individuals to get a lot from it. Of course this is just perspective is just from me taking a look at the rest of the subjects the tutorials will be covering.That being said I wish it had a C++ tutorial but I'm confident I'll learn well with my materials in class and what I'm working on outside of school. I can't wait until the time I feel more confident with UE4 so that I'll be able to complete some of my own games.

Learning JavaScript

I have now put in a solid hour or two into JavaScript from code academy so far. It's going relatively well as I've completed roughly 33% of the material. Of course this is the easiest of the material so far and I've encountered a couple parts that took me a bit to get through. I need to remain focused and I'll be able to get through it by next week for sure.I have to say the JavaScript program is actually pretty good for being free. It covers a lot of materials and although it is different from GML, it is similar enough for most individuals to get a lot from it. Of course this is just perspective is just from me taking a look at the rest of the subjects the tutorials will be covering.That being said I wish it had a C++ tutorial but I'm confident I'll learn well with my materials in class and what I'm working on outside of school. I can't wait until the time I feel more confident with UE4 so that I'll be able to complete some of my own games.

Javascript...

Last night I started 2D Scripting. I went in expecting to utilize scripts within Gamemaker but it looks like we will actually be focusing on learning to use GML, at least to start. I should look on the bright side of things, since I did the majority of my last class in GML anyways, this shouldn't be that tough which will enable me to spend some time learning to do more 2D within UE4. I am psyched about where things are going now.Our first homework assignment is to finish an estimated 10 hours of JavaScript on Codeacademy. Although we have five weeks before it is due, I'm expecting to get it finished off for next week of class. This will be funny, me going from one of the worst procrastinators of all time to trying to get stuff down beyond ahead of schedule.I had planned to finish a great portion of it off today however I slept in, then had an appointment, and shopping to do. While eating lunch I thought of just starting the movie Chappie, maybe putting in about 30 minutes but …

Discovery

Last night I found out Unreal Editor 4 (UE4) is free to use, up until you actually start generating some decent revenue. Although I can use GameMaker Studio or Unity for the project ideas I've had thus far, the ability to use UE4 without having to pay a penny until I'm making something is music to my ears. On top of that UE4 is one of the best Game Editors in the business. Of course it is a bit daunting to see at first but I'm confident that I'll pick it up well in this class and with my own efforts.

I have high hopes for Paper 2D, the 2D capabilities of UE4 so that I may be able to do all of my game design solely within UE4 and not need to manage two different Game Editors. I'm so glad I started going back to school, I only wish I had done this sooner.

Last night we were assigned our first assignment from 3D Game Development. Walking in I would have thought it would have been with UE4 but it was actually to be done with Maya. The assignment is to create 3 simple p…